/*
*  Copyright (C) 2009  Peter Kist & Jan Ripke
*
*  This program is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __logic_character_player_h
#define __logic_character_player_h

#include <Modules/Logic/Actor/NPC.h>

namespace galaxy {
    namespace logic {
        namespace actor {

            /** This class represents a player.
            * It manages the properties and behavior of the player, the NPC that it represents and the
            * entities that it controls.
            * The input for the player comes from the INPUT module.
            */
            class Player :
                public NPC
            {
                /** The entity that is (currently) under the player's control */
                entity::EntityWeakPtr    m_Controls;

            public:
                Player();
                virtual ~Player(void);
            };

        } // namespace actor
    } // namespace logic
} // namespace galaxy

#endif // __logic_character_player_h